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Devlog
Submission to DAE Game Projects 2021
Cave Invaders
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Devlog
Devlog 9
May 15, 2021
by
Anouk Tondeleir
Devlog 9 The soundtrack: We could've decided to look for some copyright free song somewhere on the internet, and it would've been way quicker and easier. But we decided to take the risk of putting tim...
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Devlog 8
May 04, 2021
by
Mikabear
Devlog 8 Polish phase We started polishing the game which means no more new features and only adding things for player feedback and finishing the looks of the game. Things we will be focusing on a sma...
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Devlog 7
April 27, 2021
by
Mikabear
Devlog 7 New additions Score system with leaderboards fully functional menu Score board The player now gets points for killing enemies. The score is visible in the pause menu and the leaderboard becom...
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Devlog 6
April 20, 2021
by
Mikabear
Code implementations New additions Player leveling system Main menu, paused menu Enemy banners Player leveling system The player receives one of the following possible upgrades each wave: damage, cool...
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Devlog 5
March 30, 2021
by
Mikabear
Devlog 5 Coding Implementations re-implementation's from the prototype: Player Abilities added to hud Camera MiniMap We updated the player hud to include a minimap and make the ability cooldowns visib...
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Devlog 4
March 23, 2021
by
Mikabear
Devlog 4 Coding Implementations reimplementation's from the prototype: Player health added to hud Minimap new additions: Enemy health bars Ladders These ladders allow the player to climb up and down...
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Devlog 3
March 16, 2021
by
KillianVermeer
Production We were happy with our prototype and how the game felt to play. So this week we started the production of our game. We started with a clean new project. We started with reimplementing and a...
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Devlog 2
March 09, 2021
by
Mikabear
Prototype The next step for our game is to make a playable prototype to showcase the main mechanics of our game and see if the game will be interesting and fun. What we want in the prototype: The play...
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Devlog 1
February 23, 2021
by
Mikabear
Introduction You are the monster in your dungeon. You captured a princess, and the lord is sending his army of knights and town’s people to get her back. Waves of enemies attack your dungeon to reac...
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