Devlog 5


Devlog 5

Coding Implementations

re-implementation's from the prototype:

  • Player Abilities added to hud
  • Camera
  • MiniMap

We updated the player hud to include a minimap and make the ability cooldowns visible.

new additions:

  • Enemies can spawn with banners

The camera following the player from a set distance was pretty much all we wanted though we had to make it that the player can rotate without the camera rotating along. We also decided to implement a little bit of a lerp with the camera, which we had to get just right to be smooth.

We started working on enemies taking over rooms, which will be through banners they occasionally spawn with and put down. We Implemented this and will add the after effects of this soon.

Map layout

Coming up with a working layout for our game is a real challenge because there are a lot of things to take into account.

Room height: if you make the rooms too high the player wont be able to jump to the next room. But if its too low you will be bumping your head all the time. Solution: use ladders or halfway platforms and have high ceilings.




split the middle lane in two


Aesthetic vs idea: the original idea was to have the enemies take over rooms and advancing their spawn point slowly. But this would mean we need different closed rooms. But aesthetically I liked the idea of having big open spaces instead of small closed rooms. The main idea behind the "taking over rooms" idea was to force the player to not just stay in one spot and wait for the enemies. So we came up with an alternative idea that would do the same things, aka banner bearers. 

Banner bearing enemies will lay down banners in random spots in the rooms that will spawn enemies of the same time until the player removes the banner. By doing that we force the player to move around the map and remove the necessity of having closed rooms.


Enemy Design Change & Weapons

We changed the design of the enemies so it would fit more together with the Spider. 
Also the Weapons for the Farmer and Archer were added. 


We created the splash art for the abilities, will need some refining in detail though.

Files

Project_23_03_2021.zip 24 MB
Mar 23, 2021

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